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Arianna Story

Software Engineer

The story of how an off-the-cuff script request turned into a comprehensive notification engine that I’m quite proud of!

Continue reading this article → , Feeding the Notification Engine

A few years ago, I came across the “personal README files” that some folks on the GitLab engineering team had written, and I thought it was a really neat idea. (Sidenote, their whole “open handbook” is super cool and worth a skim; it’s one hell of a dedication to openness when you lay out a supermajority of your processes for the world to see! I’d love to see more companies adopt it.)

I wrote my own that’s been available to my colleagues at NC State for a while, but figured I’d make it available here on my website if there’s anyone that’s interested in perusing it.

Scott Rogowsky, of HQ Trivia fame, recently launched a new live-on-your-phone game show called TextSavvy, and it’s been fun so far! The gameplay is a fun mix of Wordle and Connections, and I think it works really well.

The format they seem to have settled on is four rounds of Wordle, and a fifth “Savvy Subtext” round, where you’re trying to find the connection between the words. For example, last night’s game had “PIN,” “BARB,” “POINT,” and “RAZOR.” The fifth “subtext” round was “SHARP.”

You earn money based on how well you do; being in the higher percentile of players can get you up to $5 per game. You also earn a “hostbuster bonus” for beating Scott (or whoever is hosting that night). In addition to the bonus, people who beat the host are also in the running for a “hammer,” which lets them cash out their accrued winnings. I’ve got about $80 saved up whenever I get one.

It’s on the App Store and Google Play, if you’re interested in playing alongside me!

A view of the Carolina Hurricanes hockey game, showing the arena and players.
A view of the Carolina Hurricanes hockey game, showing the arena and players.

… I think I’m becoming a sports person.

Continue reading this article → , Raise Up!

A copy of the banner image for Playthrough Gaming Convention 2025.
A copy of the banner image for Playthrough Gaming Convention 2025.

For the past ten years, I’ve been the Community Manager for North Carolina’s largest gaming convention: Playthrough! It’s been an absolute blast… and this year, will be our biggest yet!

Come join us Saturday, October 4 – Sunday, October 5 at the Raleigh Convention Center! Tickets are on sale now!

A screenshot of a video uploaded by DougDoug, featuring a bingo board and three characters talking.
A screenshot of a video uploaded by DougDoug, featuring a bingo board and three characters talking.

Ever wondered what it’d be like if a group of AIs could have a conversation between them? Doug did. And then Ari copied the idea.

Continue reading this article → , Recreating DougDoug’s “Endless Debate” AI

I have a really vivid memory of being stuck in my house after a hurricane, low on batteries for my Game Boy Color (having spent far too long in Pokèmon Gold), and needing something to entertain myself. That’s where the Stopwatch Game came in; and now, thanks to a NintendoCapriSun video reminding me of it, I’ve recreated it for you to try today!

The goal is simple: stop the timer exactly when the timer hits 10 seconds. The catch? You can’t see the timer after 3. Good luck, have fun!

(By the way, I’ve been watching NintendoCapriSun’s videos for years; he’s an excellent dude who makes amazing gameplay videos. I remember sharing one of my Super Mario Maker levels with him on Twitter once and literally yelping at work when I saw he’d picked mine to play. If you’re interested in Let’s Play videos, go check him out!)

A screenshot of various Magic: the Gathering tokens laid out on a PDF.
A screenshot of various Magic: the Gathering tokens laid out on a PDF.

Or, how late-night card organization led to staying up coding for the rest of the night (again).

Continue reading this article → , The Token Deck Post

A graphic of the cast of Clair Obscur: Expedition 33, facing away from the camera with their weapons drawn.
A photo of the cast of Clair Obscur: Expedition 33, facing away from the camera with their weapons drawn.
Graphic by Sandfall Interactive.

Clair Obsur: Expedition 33 is the greatest video game that I’ve ever played, and it is one of the most powerful stories I have ever experienced across any medium.

Continue reading this article → , Clair Obscur: Expedition 33 is the best game I’ve ever played.

I have a collection of half-finished ideas that I work on in my spare time over at https://things.ari.codes/. They’re all in various states of completion, design, and novelty, but they’re open for you to take a look at! They run the gambit from recreations of games to actually useful utilities.